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Tiny Tina's Skill Tree Calculator

Tiny Tina's Wonderlands has half-dozen different classes for yous to try out and find your footing with, and as with Borderlands games each class' skills are fundamental to succeeding with them. But, if yous are stuck on who to play and so you may be looking for a skill tree overview for Tiny Tina'due south Wonderlands classes.

This guide volition give yous an overview of all of the classes: the Brr-Zerker, Clawbringer, Graveborn, Spellshot, Spore Warden, and Stabbomancer. Each course has its own speciality and playstyle, although every bit you make your way through the game you will be able to bring over abilities from other classes thanks to the multiclassing arrangement.

Below you tin find Tiny Tina'southward Wonderlands skill tree overview, which will run you through the central skills on offer for every class, so you can become a meliorate idea of who you should pick.

Tiny TIna's Wonderlands Skill Tree

Tiny Tina's Wonderlands has six unlike skill trees (1 for each class), each with its own signature skills and combat focuses. Each form tin also be merged into some other via multiclassing. Below yous tin can find a rundown of each one.

Tiny TIna's Wonderlands Skill Tree: The Brr-Zekrer can be seen performing an emote

Brr-Zerker skill tree

The Brr-Zerker class is all almost being up close and personal with the skill tree focusing on unique melee attacks that tin devastate foes and tough enemies.

The Course Feat for the Brr-Zerker, Rage of the Ancients, allows you lot to get Enraged after using a skill, adding frost harm to your attacks.

The Brr-Zerker'south active skills are Dread Wind, which allows you to spin to win, slashing enemies in a radius around you lot, and Feral Surge, which allows you to leap towards a target and create a frosty impact upon landing.

The full Brr-Zerker skill tree can be seen beneath:

  • Rage Of The Ancients (Class Feat) – Become Enraged after using an action skill adding frost damage to attacks. Enrage duration doesn't deplete while an action skill is agile. Activating a skill when Enraged restores a portion of the Enrage timer.
  • Dread Wind (Active Skill) – Spin around slashing nearby enemies. Grants increased movement speed and irksome amnesty for a elapsing.
  • Feral Sugre(Active Skill) – Leap towards a target dealing Frost damage to all nearby enemies.
  • Ancestral Frost (Tier Ane) – Increase frost damage.
  • Savagery(Tier One) – Increase melee damage. Increase Enrage duration.
  • Unyielding(Tier 1) – Regenerate a percentage of health over fourth dimension. The effect is doubled when Enraged.
  • Icebreaker (Tier Two) – Increased damage to slowed and frozen enemies.
  • The Old Ways (Tier Two) – Increased damage reduction and damage the closer you are to enemies.
  • Instinct (Tier Two) – Reload and weapon swap speed is increased. The effect is doubled when Enraged.
  • Cold Snap (Tier Three) – Movement speed and frost efficiency are increased. The effect is doubled when Enraged.
  • Unarmored Defence (Tier Three) – Reserve a portion of Ward to increase max wellness.
  • Claret Frenzy (Tier Three) – Kill Skill: Restore a pct of your Enrage timer and health on a kill.
  • Aboriginal Fury (Tier Four) – Increment max health and splash damage.
  • Relentless Rage (Tier Four) – Damaging an enemy while in Save Your Soul extends its duration. Killing an enemy in Salvage Your Soul will activate Enraged.
  • Blast Chill (Tier 5) – When dealing melee damage at that place is a chance to release a Frost Nova power.
  • Iron Squall (Tier Five) – Increment your fire rate and melee attack speed. The event is doubled when Enraged.
  • Blood of the Fallen (Tier Vi) – Kill Skill: Reduce action skill cooldown on enemy kills. If action skills are already active, extend the duration of them instead.

Tiny TIna's Wonderlands Skill Tree: The Clawbringer can be seen calling their hammer to them

Clawbringer SKill Tree

The Clawbringer skill tree is all nearly working together with your wyvern companion to deal destruction alongside your big hammer which you lot wield.

The Class Feat, Wyvern Companion, kind of does what information technology says on the tin. Information technology gives you a Wyvern companion who tin can fly around and attack with fire breath and its claws. Damage buffs are also transferred to your companions.

When it comes to active skills, Cleansing Flames allows y'all to summon a hammer and slam it into the ground. You can also create a Fire Nova, which deals fire damage. Storm Dragon'southward Judgment allows y'all to throw that hammer to deal lightning damage to all the enemies information technology hits.

The full Clawbringer skill tree can exist seen below:

  • Wyvern Companion (Class Feat) – Proceeds a Wyvern Companion that can fly and attacks with its claws and fire breath. Any increase to your damage volition also use to your Companion.
  • Cleansing Flames (Active Skill) – Summon a Hammer and slam in to the ground dealing Melee damage. Creates a Fire Nova dealing burn ability impairment to nearby enemies.
  • Storm Dragon's Judgment (Active Skill) – Throw a Hammer dealing lightning ability damage to all enemies it hits. When recalled or the skill expires, lightning melee damage will exist dealt where the hammer landed.
  • Oath of Burn down (Tier One) – Bonus fire impairment with guns and your Wyvern Companion.
  • Radiance(Tier Ane) – Increase maximum Ward capactiy.
  • Oath of Thunder (Tier One) – Bonus lightning impairment with melee attacks and your Wyvern Companion.
  • Dragon Aura(Tier Two) – Proceeds a Dragon Aura that grants you and allies within information technology extra elemental damage.
  • Dedication(Tier Two) – Increase action skill cooldown rate. The higher your Ward the greater the bonus provided.
  • Rebuke(Tier Two) – Damage reduction from all attacks. Allies near the thespian gain the chance to deflect harm back every bit lightning damage.
  • Blasthamut'due south Favor(Tier Three) – Impale Skill: Killing an enemy with a gun summons a Fire Orb. Killing an enemy with melee impairment summons a lightning orb.
  • Fire Commodities (Tier 4) – Increased gun damage and your Wyvern Companion occasionally shoots burn down bolts.
  • Friend To Flame (Tier 4) – Your Wyvern Companion gains increased damage.
  • Storm Breath (Tier 4) – Increased impairment reduction and your Wyvern Companion occasionally uses lightning breath.
  • AWE (Tier Five) – Dealing fire damage increases your critical hit harm. Dealing lightning damage increases your critical hit risk.
  • Indomitable (Tier V) – When downed, instead refill Ward and bargain bonus lightning impairment for a short period.
  • Storm Smite (Tier Half dozen) – Activating an action skill will call downwardly elemental bolts that bargain fire or lightning damage to all enemies.

Tiny TIna's Wonderlands Skill Tree: The Graveborn can be seen after performing an attack

Graveborn Skill Tree

The Graveborn skill tree is about raising the dead and using dark magic to leech health and power off of foes.

The Demi-Lich Companion Class Feat gives you a companion of the same name that targets enemies at range, deals Dark Magic and Hellish Boom when you lot cast a spell.

Active skills for the class include Dire Sacrifice, which allows you to sacrifice health to deal Nighttime Magic damage. Reaper of Bones is the more powerful skill, fully healing you, gaining Leech Efficiency & dealing bonus dark magic damage. Yet, yous will lose health per second and upon death get invulnerable, restoring a clamper of wellness in the process.

The fullGraveborn skill tree tin be seen below:

  • Demi-Lich Companion (Course Feat) – Gain a Demi-Lich companion that targets enemies at range and deals Dark Magic damage. When casting a spell, the Demi-Lich volition cast Hellish Smash. Whatever increase to damage will likewise apply to your companions.
  • Dire Sacrifice (Active Skill) – Cede wellness to deal Night Magic damage and status outcome to nearby enemies. Deals extra harm proportional to your health sacrificed.
  • Reaper of Basic (Active Skill) – Fully heal, gain Leech efficiency and deal bonus Dark Magic harm but lose health per second. Upon dying, you become invulnerable and restore some health.
  • Mortal Vessel (Tier Ane) – Increase max health and Leech efficiency.
  • Essence Drain (Tier One) – Kill Skill: Spell cooldown rate is increased on a kill.
  • True-blue Thralls(Tier 1) – Deal bonus damage for each companion you have.
  • Sanguine Sacrament(Tier Two) – Regenerate health for a brief elapsing when you cast a spell.
  • Dark Pact(Tier Two) – Increase Nighttime Magic damage.
  • Harvest(Tier Two) – Kill Skill: Companions bargain Nighttime magic damage on enemy kills (stackable)
  • Dread Covenant(Tier 3) – Portion of harm taken redirected to your Demi-Lich companion. When your wellness reaches i you can restore your health and sacrifice the Demi-Lich.
  • Stain of the Soul(Tier Three) – Spells deal bonus Dark Magic damage.
  • Dark Hydra (Tier Three) – Impale Skill: Hazard to summon a Dark Hyrda companion on an enemy kill.
  • Ascent (Tier Four) – Kill Skill: Increment max wellness and spell damage on kills. (stackable)
  • Punishment (Tier Four) – When your Demi-Lich companions casts Hellish Smash there is a risk it will be cast again.
  • Lord of Edges (Tier V) – Increased impairment and damage reduction the lower your health gets.
  • Smash Gasp (Tier 5) – When dealing spell harm, there is a chance to create an explosion dealing power damage.
  • Morhaim's Approval (Tier Half-dozen) – Casting a spell automatically activates all kill skills.

Tiny TIna's Wonderlands Skill Tree: The Spellshot class can be seen cummoning magic

Spellshot Skill Tree

The Spellshot is all about long-range fighting and devastating battlefields of foes with magic and Spellweaving powers.

The Class Feat is chosen Spellweaving which grants you a vitrify of the aforementioned name when reloading a weapon or casting a spell. For each stack of the buff, spell harm is increased and decay is also increased.

Ambi-Hextrous is the showtime active skill and allows yous to equip a spell in the slot. Polymorph is the 2nd active skill and turns enemies into a Skeep for a few seconds. Damaging a skeep can give yous the adventure to cast a gratuitous spell. If an opponent is immune to existence turned into a skeep, y'all can cast a free spell on that enemy and proceeds ii stacks of Spellweaving.

The total Spellshot skill tree can be seen below:

  • Spellweaving (Class Feat) – Casting a spell or reloading a weapon grants a Spellweaving stack. Stacks increase Spell damage and decay and casting a repeating spell has a chance to honor additional stacks.
  • Ambi-Hextrous (Agile Skill) – Allows you to equip a spell into this slot.
  • Polymorph (Active Skill) – Turns enemies into a Skeep for a few seconds and damaging a skeep has a take chances to cast a free spell. If an enemy is immune y'all tin can cast a free Spell on that enemy and gain two Spellweaving stacks.
  • Spell Sniper (Tier 1) – Increase spell critical hitting chance.
  • Magic Bullets (Tier One) – Portion of all spell damage bonuses are applied to guns.
  • Prestidigitation(Tier One) – Increase reload speed.
  • Font of Mana (Tier Two) – Increase spell and action skill cooldown rate.
  • Mage Armor (Tier Two) – Restore Ward when you gain a stack of Spellweaving.
  • Just Warming Up (Tier Ii) – Increment fire rate for every Spellweaving stack.
  • Glass Cannon (Tier Three) – Ward no longer automatically regenerates, simply you gain drastically increased spell harm.
  • Imbued Weapon (Tier Four) – When casting a spell, guns deal bonus impairment of the spell'due south element.
  • High-Thread Count(Tier 4) – Increment max Spellweaving stacks.
  • State of war Pulley(Tier 4) – Impale Skill: Chance your weapon is instantly reloaded when killing an enemy. Adventure is increased for every Spellweaving Stack.
  • Double Knot (Tier Five) – Deal bonus damage equal to your guns' chemical element when a Spell lands a critical hit.
  • One Slot, One Kill (Tier Five) – Increased gun damage per Spellweaving stack.
  • Sever The Thread (Tier Half dozen) – Critical hits with guns have a take chances to reset all Spell cooldowns.

Tiny TIna's Wonderlands Skill Tree: The Spore Warden can be seen aiming a bow

Spore Warden Skill Tree

The Spore Warden is all about draining your opponents' health slowly thanks to poison damage and a mushroom companion.

The Spore Warden's Class Feat is Mushroom Companion. This allows y'all to spawn a pocket-size fun guy to run around with you and deal poison damage to enemies. Information technology can also be directed to lunge at an enemy.

Agile skills for the class include Blizzard, which creates three Frost Cyclones that seek out enemies and deal frost damage, and Avalanche, which allows you to summon an ethereal bow to burn down vii arrows that deal impairment and ricochet off the environment.

The full Spore Warden skill tree can exist seen below:

  • Mushroom Companion (Class Feat) – Gain a Mushroom Companion that deals Poison damage. Your companion tin exist directed to lunge towards an enemy. Any increase in your damage applies to your companions.
  • Blizzard (Active Skill) – Creates 3 Frost Cyclones for a duration that seek out enemies dealing Frost power harm.
  • Barrage (Active Skill) – Summon an Ethereal Bow firing 7 arrows that bargain power damage and ricochet off the environment. Increases in gun damage apply to the ability.
  • Bounty of the Hunt (Tier I) – Kill Skill: Action skill cooldown increased for a duration upon a kill.
  • Kindred Center (Tier One) – Companions' wellness and damage is increased.
  • Eagle Eye (Tier Ane) – Gun impairment and gun handling is increased.
  • Affinity (Tier Two) – Ability damage is increased.
  • Spore Cloud (Tier Two) – Your Mushroom Companion will occasionally taunt enemies and leave a poison cloud dealing damage over time.
  • Bullseye (Tier Two) – Gun and companions' critical hit gamble is increased.
  • Quiver of Holding (Tier Three) – Regenerate ammo on equipped weapon and increase magazine size.
  • Medical Mushroom (Tier Three) – While in 'Salve Your Soul' your Mushroom Companion can revive yous.
  • Windrunner (Tier Three) – Impale Skill: Increased motility speed and burn down rate on kills. (stackable)
  • Thrill Of The Hunt (Tier 4) – Gun critical hits grant companions harm. (stackable)
  • Chosen Shot (Tier 4) – Gain increasing gun damage and damage reduction while aiming down sights.
  • Wrath of Nature (Tier Five) – Enemies take increased damage from all sources subsequently taking ability harm.
  • Headhunter (Tier Five) – Gun damage dealt to critical hitting areas is increased.
  • Play The Angles (Tier Six) – Critical hits have a risk to ricochet dealing reduced ability damage. Ricocheted shots have a adventure to ricochet multiple times.

Tiny TIna's Wonderlands Skill Tree: The Stabbomancer can be seen holding two fingers up as their blade spins in front of them

Stabbomancer Skill Tree

The Stabbomancer is all virtually pure, untainted impairment, whether information technology be from range or close upwardly.

The Class Feat is called Dirty Fighting and quite simply increases your critical hit chance. It isn't the fanciest Class Feat, but information technology is a powerful one.

Ghost Blade is the first active skill and information technology allows yous to throw out a Ghost Blade that spins towards targets. Activating information technology again allows you to teleport to where the blade landed. The second active skill is From The Shadows and information technology allows you to turn invisible. When invisible all your damage is a critical hit, simply the overall impairment from those hits is reduced.

The total Stabbomancer skill tree tin can be seen beneath:

  • Dirty Fighting (Course Feat) – Critical hit chance is increased.
  • Ghost Blade (Agile Skill) – Throw out a Ghost Bract which spins in identify at the target location dealing melee damage periodically. Activating the skill a 2d fourth dimension volition let you teleport to the targeted location.
  • From The Shadows (Agile Skill) – Enter stealth and plough invisible. While in stealth all damage dealt is automatically a critical hit just critical hits deal reduced harm.
  • Armory (Tier One) – Increment melee damage, spell damage, and gun damage.
  • Haste (Tier One) – Increase melee attack speed, movement speed and doubles the bonus when you cast a spell.
  • Stiff Poisons (Tier One) – Status effect impairment and status result duration is increased.
  • Follow Up (Tier Ii) – Increase follow-up melee assail impairment afterwards dealing gun damage.
  • Swift Death (Tier Two) – While moving gain increased impairment. The faster you move the higher the buff.
  • Exploit Their Weakness (Tier Ii) – Enemies have extra impairment from all sources when yous apply a status issue. (stackable per event)
  • Nimble Finger(Tier 3) – Increased fire rate and spell damage when dealing melee harm.
  • Shadow Step (Tier Three) – Impale Skill: Adjacent melee assault is guaranteed to be a critical hit.
  • Sneak Assault(Tier Four) – Critical hit impairment is increased.
  • Elusive (Tier Four) – Shoot and dart at the aforementioned fourth dimension. Proceeds the chance to evade when moving.
  • Contamination (Tier Four) – Chance for condition effects to spread and bargain a percent of condition effect damage to enemies.
  • A 1000 Cuts (Tier Five) – Critical Hits grant increased impairment. (stackable)
  • Alchemical Agent (Tier Five) – Critical hits with melee attacks apply random status effects.
  • Executioner's Blade (Tier Vi) – Gun and spell disquisitional hits have a chance to create an Ethereal Bract enemy. These blades bargain melee harm equivalent to your equipped melee weapon.

That covers everything y'all demand to know about the Tiny Tina's Wonderlands skill tree and the individual skill trees for all the classes. For more than on the game, bank check out the latest Tiny Tina's Wonderlands Shift codes for Skeleton Keys in the game.

Tiny Tina's Skill Tree Calculator,

Source: https://www.theloadout.com/tiny-tinas-wonderlands/skill-tree

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